﻿using System;

// Token: 0x02000349 RID: 841
[Serializable]
public class MaterialData
{
	// Token: 0x0400188F RID: 6287
	public string gameobject;

	// Token: 0x04001890 RID: 6288
	public string material;

	// Token: 0x04001891 RID: 6289
	public string shader;
}
